Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 5700
IntroThe Geforce GTX 1080 Ti has a GPU core clock speed of 1480 MHz, and the 11264 MB of GDDR5X memory is set to run at 1376 MHz through a 352-bit bus. It also is comprised of 3584 Stream Processors, 224 Texture Address Units, and 88 ROPs.Compare those specs to the Radeon RX 5700, which makes use of a 7 nm design. AMD has clocked the core frequency at 1465 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this specific model. It features 2304 SPUs as well as 144 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 1080 Ti should theoretically be just a bit superior to the Radeon RX 5700 overall. (explain)
Texel RateThe Geforce GTX 1080 Ti will be much (about 57%) faster with regards to AF than the Radeon RX 5700. (explain)
Pixel RateThe Geforce GTX 1080 Ti is a lot (approximately 39%) better at anti-aliasing than the Radeon RX 5700, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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