Compare any two graphics cards:
Radeon R9 Nano vs Radeon RX 5700
IntroThe Radeon R9 Nano comes with a core clock speed of 1000 MHz and a HBM memory frequency of 500 MHz. It also uses a 4096-bit bus, and uses a 28 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.Compare those specifications to the Radeon RX 5700, which makes use of a 7 nm design. AMD has clocked the core frequency at 1465 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this particular card. It features 2304 SPUs along with 144 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 Nano should be 12% faster than the Radeon RX 5700 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R9 Nano should be a lot (about 21%) faster with regards to texture filtering than the Radeon RX 5700. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5700 is superior to the Radeon R9 Nano, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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