Compare any two graphics cards:
Radeon R9 390X 8G vs Radeon RX 5700
IntroThe Radeon R9 390X 8G has core speeds of 1050 MHz on the GPU, and 1500 MHz on the 8192 MB of GDDR5 memory. It features 2816 SPUs as well as 176 TAUs and 64 Rasterization Operator Units.Compare all that to the Radeon RX 5700, which has core clock speeds of 1465 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 RAM. It features 2304 SPUs as well as 144 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5700, in theory, should perform a bit faster than the Radeon R9 390X 8G in general. (explain)
Texel RateThe Radeon RX 5700 should be just a bit (about 14%) more effective at AF than the Radeon R9 390X 8G. (explain)
Pixel RateThe Radeon RX 5700 is much (approximately 40%) faster with regards to anti-aliasing than the Radeon R9 390X 8G, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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