Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX 5700 XT
IntroThe Nvidia Titan Xp has a GPU core speed of 1582 MHz, and the 12288 MB of GDDR5X RAM is set to run at 1426 MHz through a 384-bit bus. It also is comprised of 3840 SPUs, 240 Texture Address Units, and 96 ROPs.Compare those specifications to the Radeon RX 5700 XT, which features a GPU core clock speed of 1605 MHz, and 8096 MB of GDDR6 RAM set to run at 1750 MHz through a 256-bit bus. It also features 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan Xp, in theory, should perform quite a bit faster than the Radeon RX 5700 XT overall. (explain)
Texel RateThe Nvidia Titan Xp should be a lot (approximately 48%) more effective at anisotropic filtering than the Radeon RX 5700 XT. (explain)
Pixel RateThe Nvidia Titan Xp should be quite a bit (approximately 48%) more effective at AA than the Radeon RX 5700 XT, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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