Compare any two graphics cards:
GeForce RTX 2060 vs Radeon RX 5600
IntroThe GeForce RTX 2060 has a clock frequency of 1365 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 192-bit bus, and makes use of a 12 nm design. It is comprised of 1920 SPUs, 120 Texture Address Units, and 48 Raster Operation Units.Compare that to the Radeon RX 5600, which comes with a clock speed of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 192-bit memory bus, and uses a 7 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2060 should be 17% faster than the Radeon RX 5600 overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX 5600 is a small bit (about 7%) more effective at texture filtering than the GeForce RTX 2060. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 5600 is superior to the GeForce RTX 2060, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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