Compare any two graphics cards:
GeForce GTX 1080 vs Radeon RX 5600
IntroThe GeForce GTX 1080 has a core clock speed of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 256-bit bus, and makes use of a 16 nm design. It is made up of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.Compare that to the Radeon RX 5600, which features a core clock frequency of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 192-bit bus, and uses a 7 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 1080 should perform a little bit faster than the Radeon RX 5600 overall. (explain)
Texel RateThe GeForce GTX 1080 should be quite a bit (more or less 46%) more effective at texture filtering than the Radeon RX 5600. (explain)
Pixel RateThe GeForce GTX 1080 is a little bit (about 17%) faster with regards to FSAA than the Radeon RX 5600, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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