Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon RX 5600
IntroThe GeForce GTX Titan Black has a GPU clock speed of 889 MHz, and the 6144 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also features 2880 Stream Processors, 240 TAUs, and 48 Raster Operation Units.Compare those specs to the Radeon RX 5600, which comes with clock speeds of 1375 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX Titan Black should be a bit faster than the Radeon RX 5600 overall. (explain)
Texel RateThe GeForce GTX Titan Black will be quite a bit (about 21%) more effective at AF than the Radeon RX 5600. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 5600 is superior to the GeForce GTX Titan Black, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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