Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon RX 5600
IntroThe Radeon HD 7950 3GB makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this model. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.Compare those specifications to the Radeon RX 5600, which uses a 7 nm design. AMD has clocked the core frequency at 1375 MHz. The GDDR6 RAM is set to run at a frequency of 1500 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 should perform a lot faster than the Radeon HD 7950 3GB in general. (explain)
Texel RateThe Radeon RX 5600 is quite a bit (approximately 96%) faster with regards to AF than the Radeon HD 7950 3GB. (explain)
Pixel RateThe Radeon RX 5600 is quite a bit (about 244%) more effective at anti-aliasing than the Radeon HD 7950 3GB, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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