Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce 9600 GSO 512MB
IntroThe GeForce 8800 GTS (G80) 320MB comes with a core clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also makes use of a 320-bit bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 20 ROPs.Compare those specs to the GeForce 9600 GSO 512MB, which features core speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G80) 320MB should theoretically be a small bit superior to the GeForce 9600 GSO 512MB in general. (explain)
Texel RateThe GeForce 9600 GSO 512MB is much (approximately 27%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce 9600 GSO 512MB is a small bit (more or less 1%) better at full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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