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GeForce 8800 GTS (G80) 320MB vs GeForce 9600 GSO 512MB

Intro

The GeForce 8800 GTS (G80) 320MB comes with a core clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also makes use of a 320-bit bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare those specs to the GeForce 9600 GSO 512MB, which features core speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 512MB 90 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 53 Watts (59%)

Memory Bandwidth

Performance-wise, the GeForce 8800 GTS (G80) 320MB should theoretically be a small bit superior to the GeForce 9600 GSO 512MB in general. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 5760 (10%)

Texel Rate

The GeForce 9600 GSO 512MB is much (approximately 27%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 6576 (27%)

Pixel Rate

The GeForce 9600 GSO 512MB is a small bit (more or less 1%) better at full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 9600 GSO 512MB 10400 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 140 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce 9600 GSO 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce 9600 GSO 512MB
Manufacturer nVidia nVidia
Year Feb 2007 October 2008
Code Name G80 G94a/b
Memory 320 MB 512 MB
Core Speed 513 MHz 650 MHz
Memory Speed 1584 MHz 1800 MHz
Power (Max TDP) 143 watts 90 watts
Bandwidth 63360 MB/sec 57600 MB/sec
Texel Rate 24624 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10400 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 48
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 65/55 nm
Transistors 681 million 505 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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