Compare any two graphics cards:
GeForce GTX Titan vs Radeon RX 5600 XT
IntroThe GeForce GTX Titan uses a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this model. It features 2688 SPUs as well as 224 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the Radeon RX 5600 XT, which comes with a clock frequency of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 192-bit bus, and makes use of a 7 nm design. It features 2304 SPUs, 144 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 XT will be 19% faster than the GeForce GTX Titan overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 5600 XT will be a small bit (more or less 6%) more effective at anisotropic filtering than the GeForce GTX Titan. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 5600 XT is superior to the GeForce GTX Titan, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!