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Geforce GTX 690 vs Radeon RX 5600 XT

Intro

The Geforce GTX 690 features core clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX 5600 XT, which features a GPU core clock speed of 1375 MHz, and 6144 MB of GDDR6 RAM running at 1500 MHz through a 192-bit bus. It also is made up of 2304 SPUs, 144 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5600 XT 160 Watts
Geforce GTX 690 300 Watts
Difference: 140 Watts (88%)

Memory Bandwidth

In theory, the Geforce GTX 690 is 12% faster than the Radeon RX 5600 XT in general, because of its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Radeon RX 5600 XT 344064 MB/sec
Difference: 40448 (12%)

Texel Rate

The Geforce GTX 690 is just a bit (more or less 18%) better at anisotropic filtering than the Radeon RX 5600 XT. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5600 XT 198000 Mtexels/sec
Difference: 36240 (18%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 5600 XT is superior to the Geforce GTX 690, by a large margin. (explain)

Radeon RX 5600 XT 88000 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 29440 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5600 XT
Manufacturer nVidia AMD
Year April 2012 January 2020
Code Name GK104 Navi 10 XLE
Memory 2048 MB (x2) 6144 MB
Core Speed 915 MHz (x2) 1375 MHz
Memory Speed 6008 MHz (x2) 3000 GB/s
Power (Max TDP) 300 watts 160 watts
Bandwidth 384512 MB/sec 344064 MB/sec
Texel Rate 234240 Mtexels/sec 198000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 1536 (x2) 2304
Texture Mapping Units 128 (x2) 144
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 192-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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