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GeForce 9600 GSO 1.5GB vs GeForce 9600 GSO 384MB

Intro

The GeForce 9600 GSO 1.5GB has a GPU core clock speed of 550 MHz, and the 1536 MB of GDDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 12 Raster Operation Units.

Compare all that to the GeForce 9600 GSO 384MB, which has GPU clock speed of 550 MHz, and 384 MB of GDDR3 RAM set to run at 800 MHz through a 192-bit bus. It also is made up of 96 SPUs, 48 TAUs, and 12 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should perform the same. (explain)

Texel Rate

Both cards have the exact same texel rate, so theoretically they should be equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel fill rate, so theoretically they should be equally good at at FSAA, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GSO 1.5GB

Amazon.com

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GeForce 9600 GSO 384MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 1.5GB GeForce 9600 GSO 384MB
Manufacturer nVidia nVidia
Year May 2008 May 2008
Code Name G92 G92
Memory 1536 MB 384 MB
Core Speed 550 MHz 550 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 84 watts 84 watts
Bandwidth 38400 MB/sec 38400 MB/sec
Texel Rate 26400 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 48
Render Output Units 12 12
Bus Type GDDR3 GDDR3
Bus Width 192-bit 192-bit
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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