Compare any two graphics cards:
Radeon R9 280 vs Radeon RX 5500
IntroThe Radeon R9 280 comes with a GPU core speed of 933 MHz, and the 3072 MB of GDDR5 memory is set to run at 1250 MHz through a 384-bit bus. It also features 1792 Stream Processors, 112 TAUs, and 32 ROPs.Compare all that to the Radeon RX 5500, which comes with a core clock frequency of 1670 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 7 nm design. It features 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 280, in theory, should perform a little bit faster than the Radeon RX 5500 in general. (explain)
Texel RateThe Radeon RX 5500 will be much (more or less 41%) more effective at AF than the Radeon R9 280. (explain)
Pixel RateThe Radeon RX 5500 should be a lot (about 79%) better at full screen anti-aliasing than the Radeon R9 280, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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