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Radeon HD 4870 X2 vs Radeon RX 5500

Intro

The Radeon HD 4870 X2 comes with a core clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon RX 5500, which features a GPU core clock speed of 1670 MHz, and 4096 MB of GDDR6 memory set to run at 1750 MHz through a 128-bit bus. It also features 1408 Stream Processors, 88 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5500 150 Watts
Radeon HD 4870 X2 350 Watts
Difference: 200 Watts (133%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 X2 should be a little bit faster than the Radeon RX 5500 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
Radeon RX 5500 229376 MB/sec
Difference: 1024 (0%)

Texel Rate

The Radeon RX 5500 is quite a bit (approximately 145%) more effective at anisotropic filtering than the Radeon HD 4870 X2. (explain)

Radeon RX 5500 146960 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 86960 (145%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX 5500 is the winner, and very much so. (explain)

Radeon RX 5500 53440 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 29440 (123%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4870 X2

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4870 X2 Radeon RX 5500
Manufacturer AMD AMD
Year Aug 12, 2008 October 2019
Code Name R700 Navi 14 XT
Memory 1024 MB (x2) 4096 MB
Core Speed 750 MHz (x2) 1670 MHz
Memory Speed 3600 MHz (x2) 3500 GB/s
Power (Max TDP) 350 watts 150 watts
Bandwidth 230400 MB/sec 229376 MB/sec
Texel Rate 60000 Mtexels/sec 146960 Mtexels/sec
Pixel Rate 24000 Mpixels/sec 53440 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1408
Texture Mapping Units 40 (x2) 88
Render Output Units 16 (x2) 32
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 7 nm
Transistors 956 million 6400 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 4.0 ×16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 4870 X2

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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