Compare any two graphics cards:
Radeon RX 5500 XT vs Radeon RX 590
IntroThe Radeon RX 5500 XT makes use of a 7 nm design. AMD has clocked the core frequency at 1717 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this specific card. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.Compare all that to the Radeon RX 590, which has GPU clock speed of 1469 MHz, and 8192 MB of GDDR5 memory set to run at 2000 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 590 should be a bit faster than the Radeon RX 5500 XT in general. (explain)
Texel RateThe Radeon RX 590 will be quite a bit (about 40%) faster with regards to texture filtering than the Radeon RX 5500 XT. (explain)
Pixel RateThe Radeon RX 5500 XT should be a small bit (more or less 17%) better at anti-aliasing than the Radeon RX 590, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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