Compare any two graphics cards:
Radeon RX 480 vs Radeon RX 5500 XT
IntroThe Radeon RX 480 has a GPU core speed of 1120 MHz, and the 8192 MB of GDDR5 memory runs at 2000 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 TAUs, and 32 ROPs.Compare all that to the Radeon RX 5500 XT, which has core speeds of 1717 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 1408 SPUs as well as 88 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 480 should theoretically be a bit superior to the Radeon RX 5500 XT in general. (explain)
Texel RateThe Radeon RX 480 is a little bit (more or less 7%) faster with regards to anisotropic filtering than the Radeon RX 5500 XT. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 5500 XT is superior to the Radeon RX 480, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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