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GeForce GTX 295 vs Radeon RX 5500 XT

Intro

The GeForce GTX 295 has a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 Texture Address Units, and 28 ROPs.

Compare all that to the Radeon RX 5500 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 1717 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this card. It features 1408 SPUs along with 88 Texture Address Units and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5500 XT 130 Watts
GeForce GTX 295 289 Watts
Difference: 159 Watts (122%)

Memory Bandwidth

In theory, the Radeon RX 5500 XT should perform a small bit faster than the GeForce GTX 295 overall. (explain)

Radeon RX 5500 XT 229376 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 5600 (3%)

Texel Rate

The Radeon RX 5500 XT should be a lot (about 64%) faster with regards to texture filtering than the GeForce GTX 295. (explain)

Radeon RX 5500 XT 151096 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 58936 (64%)

Pixel Rate

The Radeon RX 5500 XT should be quite a bit (more or less 70%) more effective at full screen anti-aliasing than the GeForce GTX 295, and also will be capable of handling higher resolutions more effectively. (explain)

Radeon RX 5500 XT 54944 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 22688 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 5500 XT
Manufacturer nVidia AMD
Year January 8, 2009 December 2019
Code Name G200b Navi 14 XTX
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 1717 MHz
Memory Speed 1998 MHz (x2) 3500 GB/s
Power (Max TDP) 289 watts 130 watts
Bandwidth 223776 MB/sec 229376 MB/sec
Texel Rate 92160 Mtexels/sec 151096 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 54944 Mpixels/sec
Unified Shaders 240 (x2) 1408
Texture Mapping Units 80 (x2) 88
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR6
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 7 nm
Transistors 1400 million 6400 million
Bus PCIe x16 2.0 PCIe 4.0 ×16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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