Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Nvidia Titan Xp
IntroThe GeForce RTX 2080 SUPER has a GPU clock speed of 1650 MHz, and the 8192 MB of GDDR6 memory is set to run at 1937 MHz through a 256-bit bus. It also is made up of 3072 SPUs, 192 TAUs, and 64 ROPs.Compare all of that to the Nvidia Titan Xp, which makes use of a 16 nm design. nVidia has set the core frequency at 1582 MHz. The GDDR5X memory works at a frequency of 1426 MHz on this card. It features 3840 SPUs along with 240 Texture Address Units and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Nvidia Titan Xp should be 10% faster than the GeForce RTX 2080 SUPER overall, due to its higher bandwidth. (explain)
Texel RateThe Nvidia Titan Xp will be a small bit (about 20%) faster with regards to texture filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateThe Nvidia Titan Xp will be a lot (approximately 44%) more effective at FSAA than the GeForce RTX 2080 SUPER, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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