Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon R9 Fury X
IntroThe GeForce RTX 2080 SUPER has a clock speed of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It is comprised of 3072 SPUs, 192 Texture Address Units, and 64 Raster Operation Units.Compare all that to the Radeon R9 Fury X, which uses a 28 nm design. AMD has clocked the core speed at 1050 MHz. The HBM RAM works at a frequency of 500 MHz on this specific card. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 Fury X should perform a bit faster than the GeForce RTX 2080 SUPER in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER should be a little bit (approximately 18%) more effective at texture filtering than the Radeon R9 Fury X. (explain)
Pixel RateThe GeForce RTX 2080 SUPER should be much (approximately 57%) better at FSAA than the Radeon R9 Fury X, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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