Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce 8800 GTS (G80) 320MB
IntroThe GeForce 8800 GT 512MB has a clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the GeForce 8800 GTS (G80) 320MB, which has a clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit bus, and uses a 90 nm design. It features 96 SPUs, 48 Texture Address Units, and 20 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTS (G80) 320MB should in theory be a little bit faster than the GeForce 8800 GT 512MB overall. (explain)
Texel RateThe GeForce 8800 GT 512MB will be much (more or less 36%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 320MB is a little bit (approximately 7%) more effective at anti-aliasing than the GeForce 8800 GT 512MB, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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