Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce 8800 GTS (G80) 320MB

Intro

The GeForce 8800 GT 512MB has a clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce 8800 GTS (G80) 320MB, which has a clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit bus, and uses a 90 nm design. It features 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 38 Watts (36%)

Memory Bandwidth

The GeForce 8800 GTS (G80) 320MB should in theory be a little bit faster than the GeForce 8800 GT 512MB overall. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 5760 (10%)

Texel Rate

The GeForce 8800 GT 512MB will be much (more or less 36%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 8976 (36%)

Pixel Rate

The GeForce 8800 GTS (G80) 320MB is a little bit (approximately 7%) more effective at anti-aliasing than the GeForce 8800 GT 512MB, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 660 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce 8800 GTS (G80) 320MB
Manufacturer nVidia nVidia
Year Oct 2007 Feb 2007
Code Name G92 G80
Memory 512 MB 320 MB
Core Speed 600 MHz 513 MHz
Memory Speed 1800 MHz 1584 MHz
Power (Max TDP) 105 watts 143 watts
Bandwidth 57600 MB/sec 63360 MB/sec
Texel Rate 33600 Mtexels/sec 24624 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10260 Mpixels/sec
Unified Shaders 112 96
Texture Mapping Units 56 48
Render Output Units 16 20
Bus Type GDDR3 GDDR3
Bus Width 256-bit 320-bit
Fab Process 65 nm 90 nm
Transistors 754 million 681 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield