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GeForce 8800 GS vs GeForce 9600 GSO 1.5GB

Intro

The GeForce 8800 GS has clock speeds of 550 MHz on the GPU, and 800 MHz on the 384 MB of GDDR3 RAM. It features 96 SPUs along with 48 TAUs and 12 ROPs.

Compare those specifications to the GeForce 9600 GSO 1.5GB, which makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM works at a speed of 800 MHz on this particular model. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
GeForce 8800 GS 105 Watts
Difference: 21 Watts (25%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

Both cards have the exact same texel fill rate, so in theory they should be equally good at at anisotropic filtering. (explain)

Pixel Rate

Both cards have the exact same pixel fill rate, so theoretically they should be equally good at at anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GS

Amazon.com

Check prices at:

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GS GeForce 9600 GSO 1.5GB
Manufacturer nVidia nVidia
Year Jan 2008 May 2008
Code Name G92 G92
Memory 384 MB 1536 MB
Core Speed 550 MHz 550 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 105 watts 84 watts
Bandwidth 38400 MB/sec 38400 MB/sec
Texel Rate 26400 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 48
Render Output Units 12 12
Bus Type GDDR3 GDDR3
Bus Width 192-bit 192-bit
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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