Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 6800
IntroThe GeForce RTX 2060 Super comes with a clock speed of 1470 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and uses a 12 nm design. It is comprised of 2176 SPUs, 136 Texture Address Units, and 64 ROPs.Compare all of that to the Radeon RX 6800, which features core speeds of 1700 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 RAM. It features 3840 SPUs along with 240 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 should theoretically perform a small bit faster than the GeForce RTX 2060 Super overall. (explain)
Texel RateThe Radeon RX 6800 will be a lot (more or less 104%) more effective at anisotropic filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6800 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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