Compare any two graphics cards:
GeForce RTX 2080 vs Radeon RX 6800
IntroThe GeForce RTX 2080 uses a 12 nm design. nVidia has clocked the core frequency at 1515 MHz. The GDDR6 memory works at a speed of 1750 MHz on this specific card. It features 2944 SPUs along with 184 Texture Address Units and 64 ROPs.Compare all that to the Radeon RX 6800, which makes use of a 7 nm design. AMD has set the core speed at 1700 MHz. The GDDR6 memory runs at a speed of 2000 MHz on this model. It features 3840 SPUs as well as 240 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 should theoretically be a small bit faster than the GeForce RTX 2080 in general. (explain)
Texel RateThe Radeon RX 6800 will be quite a bit (approximately 46%) faster with regards to AF than the GeForce RTX 2080. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6800 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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