Compare any two graphics cards:
GeForce 8600 GTS vs GeForce 9600 GSO 1.5GB
IntroThe GeForce 8600 GTS has core clock speeds of 675 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare that to the GeForce 9600 GSO 1.5GB, which features core speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 9600 GSO 1.5GB should theoretically be a small bit better than the GeForce 8600 GTS in general. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB is much (approximately 144%) faster with regards to texture filtering than the GeForce 8600 GTS. (explain)
Pixel RateThe GeForce 9600 GSO 1.5GB is much (about 22%) better at FSAA than the GeForce 8600 GTS, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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