Compare any two graphics cards:
Nvidia Titan X vs Radeon RX 6800 XT
IntroThe Nvidia Titan X has core speeds of 1417 MHz on the GPU, and 1251 MHz on the 12288 MB of GDDR5X RAM. It features 3584 SPUs along with 224 TAUs and 96 ROPs.Compare all that to the Radeon RX 6800 XT, which makes use of a 7 nm design. AMD has set the core speed at 1825 MHz. The GDDR6 RAM runs at a frequency of 2000 MHz on this particular card. It features 4608 SPUs along with 288 Texture Address Units and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 XT, in theory, should be a small bit faster than the Nvidia Titan X overall. (explain)
Texel RateThe Radeon RX 6800 XT will be much (approximately 66%) faster with regards to AF than the Nvidia Titan X. (explain)
Pixel RateThe Radeon RX 6800 XT should be much (about 72%) more effective at AA than the Nvidia Titan X, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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