Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 5700 XT
IntroThe GeForce RTX 3060 features core clock speeds of 1320 MHz on the GPU, and 1875 MHz on the (Unknown) MB of GDDR6 memory. It features 3584 SPUs along with 112 Texture Address Units and 48 ROPs.Compare those specs to the Radeon RX 5700 XT, which comes with GPU core speed of 1605 MHz, and 8096 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5700 XT should theoretically perform quite a bit faster than the GeForce RTX 3060 overall. (explain)
Texel RateThe Radeon RX 5700 XT is a lot (approximately 74%) faster with regards to texture filtering than the GeForce RTX 3060. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 5700 XT is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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