Compare any two graphics cards:
GeForce RTX 2060 Super vs GeForce RTX 3060
IntroThe GeForce RTX 2060 Super uses a 12 nm design. nVidia has clocked the core frequency at 1470 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this model. It features 2176 SPUs along with 136 Texture Address Units and 64 ROPs.Compare those specifications to the GeForce RTX 3060, which uses a 8 nm design. nVidia has clocked the core frequency at 1320 MHz. The GDDR6 RAM runs at a frequency of 1875 MHz on this card. It features 3584 SPUs as well as 112 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2060 Super should theoretically be much better than the GeForce RTX 3060 overall. (explain)
Texel RateThe GeForce RTX 2060 Super should be a lot (about 35%) more effective at anisotropic filtering than the GeForce RTX 3060. (explain)
Pixel RateThe GeForce RTX 2060 Super will be much (about 48%) better at AA than the GeForce RTX 3060, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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