Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 1660 Ti uses a 12 nm design. nVidia has set the core frequency at 1500 MHz. The GDDR6 memory is set to run at a speed of 1500 MHz on this particular model. It features 1536 SPUs along with 96 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the GeForce RTX 3060, which features a clock frequency of 1320 MHz and a GDDR6 memory frequency of 1875 MHz. It also makes use of a 192-bit bus, and makes use of a 8 nm design. It features 3584 SPUs, 112 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3060 is 25% faster than the GeForce GTX 1660 Ti overall, because of its greater data rate. (explain)
Texel RateThe GeForce RTX 3060 should be a bit (more or less 3%) better at texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1660 Ti is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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