Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce 9600 GT 1GB
IntroThe GeForce 8800 GT 512MB comes with a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is comprised of 112 SPUs, 56 Texture Address Units, and 16 ROPs.Compare all that to the GeForce 9600 GT 1GB, which uses a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory works at a frequency of 900 MHz on this particular card. It features 64 SPUs along with 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so in theory they should perform the same. (explain)
Texel RateThe GeForce 8800 GT 512MB is quite a bit (about 62%) better at AF than the GeForce 9600 GT 1GB. (explain)
Pixel RateThe GeForce 9600 GT 1GB should be just a bit (about 8%) more effective at anti-aliasing than the GeForce 8800 GT 512MB, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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