Compare any two graphics cards:
Radeon RX 5600 XT vs Radeon RX 6700 XT
IntroThe Radeon RX 5600 XT makes use of a 7 nm design. AMD has clocked the core frequency at 1375 MHz. The GDDR6 RAM runs at a speed of 1500 MHz on this specific card. It features 2304 SPUs as well as 144 Texture Address Units and 64 Rasterization Operator Units.Compare those specifications to the Radeon RX 6700 XT, which features a GPU core clock speed of 2321 MHz, and (Unknown) MB of GDDR6 memory running at 2000 MHz through a 192-bit bus. It also features 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 6700 XT should be a bit faster than the Radeon RX 5600 XT overall. (explain)
Texel RateThe Radeon RX 6700 XT is quite a bit (more or less 88%) better at anisotropic filtering than the Radeon RX 5600 XT. (explain)
Pixel RateThe Radeon RX 6700 XT is much (about 69%) better at anti-aliasing than the Radeon RX 5600 XT, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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