Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX 6800
IntroThe GeForce RTX 3070 Ti has core clock speeds of 1575 MHz on the GPU, and 1188 MHz on the 8192 MB of GDDR6X memory. It features 6144 SPUs as well as 192 TAUs and 96 ROPs.Compare all that to the Radeon RX 6800, which has GPU core speed of 1700 MHz, and 16384 MB of GDDR6 memory running at 2000 MHz through a 256-bit bus. It also features 3840 SPUs, 240 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3070 Ti should in theory be just a bit superior to the Radeon RX 6800 in general. (explain)
Texel RateThe Radeon RX 6800 will be much (approximately 35%) better at AF than the GeForce RTX 3070 Ti. (explain)
Pixel RateThe Radeon RX 6800 is a small bit (more or less 8%) more effective at FSAA than the GeForce RTX 3070 Ti, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!