Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 3080 uses a 8 nm design. nVidia has clocked the core speed at 1440 MHz. The GDDR6X RAM works at a frequency of 1188 MHz on this particular model. It features 8704 SPUs along with 272 TAUs and 96 Rasterization Operator Units.Compare those specs to the GeForce RTX 3080 Ti, which features a GPU core clock speed of 1365 MHz, and 12288 MB of GDDR6X memory running at 1188 MHz through a 384-bit bus. It also is made up of 10240 Stream Processors, 320 TAUs, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3080 Ti should theoretically be a bit better than the GeForce RTX 3080 overall. (explain)
Texel RateThe GeForce RTX 3080 Ti should be a small bit (more or less 12%) faster with regards to anisotropic filtering than the GeForce RTX 3080. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 3080 Ti is superior to the GeForce RTX 3080, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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