Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon VII
IntroThe GeForce RTX 3080 Ti features a GPU clock speed of 1365 MHz, and the 12288 MB of GDDR6X RAM runs at 1188 MHz through a 384-bit bus. It also features 10240 SPUs, 320 TAUs, and 112 Raster Operation Units.Compare all that to the Radeon VII, which has core clock speeds of 1400 MHz on the GPU, and 1000 MHz on the 16384 MB of HBM2 memory. It features 3840 SPUs along with 240 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon VII should theoretically perform just a bit faster than the GeForce RTX 3080 Ti overall. (explain)
Texel RateThe GeForce RTX 3080 Ti will be quite a bit (approximately 30%) faster with regards to texture filtering than the Radeon VII. (explain)
Pixel RateThe GeForce RTX 3080 Ti will be quite a bit (about 71%) faster with regards to full screen anti-aliasing than the Radeon VII, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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