Compare any two graphics cards:
Radeon RX 5500 vs Radeon RX 6600 XT
IntroThe Radeon RX 5500 features a GPU core clock speed of 1670 MHz, and the 4096 MB of GDDR6 memory is set to run at 1750 MHz through a 128-bit bus. It also is made up of 1408 Stream Processors, 88 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 6600 XT, which uses a 7 nm design. AMD has set the core frequency at 1968 MHz. The GDDR6 memory runs at a frequency of 2000 MHz on this card. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6600 XT should in theory be a small bit superior to the Radeon RX 5500 overall. (explain)
Texel RateThe Radeon RX 6600 XT is quite a bit (about 71%) faster with regards to texture filtering than the Radeon RX 5500. (explain)
Pixel RateThe Radeon RX 6600 XT is much (about 136%) faster with regards to FSAA than the Radeon RX 5500, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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