Compare any two graphics cards:
Radeon RX 5600 vs Radeon RX 6600 XT
IntroThe Radeon RX 5600 makes use of a 7 nm design. AMD has clocked the core speed at 1375 MHz. The GDDR6 RAM is set to run at a frequency of 1500 MHz on this specific model. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.Compare all that to the Radeon RX 6600 XT, which makes use of a 7 nm design. AMD has set the core frequency at 1968 MHz. The GDDR6 memory works at a speed of 2000 MHz on this card. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5600 should be 13% faster than the Radeon RX 6600 XT in general, because of its higher data rate. (explain)
Texel RateThe Radeon RX 6600 XT should be a lot (approximately 43%) better at texture filtering than the Radeon RX 5600. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6600 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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