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GeForce GTX 295 vs Radeon RX 6600 XT

Intro

The GeForce GTX 295 has a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare those specs to the Radeon RX 6600 XT, which has GPU core speed of 1968 MHz, and 8192 MB of GDDR6 memory running at 2000 MHz through a 128-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 XT 160 Watts
GeForce GTX 295 289 Watts
Difference: 129 Watts (81%)

Memory Bandwidth

The Radeon RX 6600 XT, in theory, should be a little bit faster than the GeForce GTX 295 in general. (explain)

Radeon RX 6600 XT 262144 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 38368 (17%)

Texel Rate

The Radeon RX 6600 XT should be a lot (approximately 173%) more effective at AF than the GeForce GTX 295. (explain)

Radeon RX 6600 XT 251904 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 159744 (173%)

Pixel Rate

If using a high resolution is important to you, then the Radeon RX 6600 XT is the winner, by far. (explain)

Radeon RX 6600 XT 125952 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 93696 (290%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 6600 XT
Manufacturer nVidia AMD
Year January 8, 2009 August 2021
Code Name G200b Navi 23 XT
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 1968 MHz
Memory Speed 1998 MHz (x2) 4000 GB/s
Power (Max TDP) 289 watts 160 watts
Bandwidth 223776 MB/sec 262144 MB/sec
Texel Rate 92160 Mtexels/sec 251904 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 125952 Mpixels/sec
Unified Shaders 240 (x2) 2048
Texture Mapping Units 80 (x2) 128
Render Output Units 28 (x2) 64
Bus Type GDDR3 GDDR6
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 7 nm
Transistors 1400 million 11060 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 6600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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