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Geforce GTX 690 vs Radeon RX 6600

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this particular card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare all that to the Radeon RX 6600, which features a GPU core clock speed of 1626 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 128-bit bus. It also is comprised of 1792 Stream Processors, 112 Texture Address Units, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 132 Watts
Geforce GTX 690 300 Watts
Difference: 168 Watts (127%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should be quite a bit faster than the Radeon RX 6600 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon RX 6600 229376 MB/sec
Difference: 155136 (68%)

Texel Rate

The Geforce GTX 690 will be quite a bit (about 29%) more effective at AF than the Radeon RX 6600. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 6600 182112 Mtexels/sec
Difference: 52128 (29%)

Pixel Rate

The Radeon RX 6600 is a lot (about 78%) more effective at anti-aliasing than the Geforce GTX 690, and able to handle higher screen resolutions while still performing well. (explain)

Radeon RX 6600 104064 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 45504 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 6600
Manufacturer nVidia AMD
Year April 2012 October 2021
Code Name GK104 Navi 23
Memory 2048 MB (x2) 8192 MB
Core Speed 915 MHz (x2) 1626 MHz
Memory Speed 6008 MHz (x2) 3500 GB/s
Power (Max TDP) 300 watts 132 watts
Bandwidth 384512 MB/sec 229376 MB/sec
Texel Rate 234240 Mtexels/sec 182112 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 104064 Mpixels/sec
Unified Shaders 1536 (x2) 1792
Texture Mapping Units 128 (x2) 112
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 11060 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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