Compare any two graphics cards:
Radeon R9 270 vs Radeon RX 6500 XT
IntroThe Radeon R9 270 comes with a GPU core speed of 900 MHz, and the 2048 MB of GDDR5 RAM runs at 1400 MHz through a 256-bit bus. It also features 1280 SPUs, 80 TAUs, and 32 ROPs.Compare all of that to the Radeon RX 6500 XT, which features a GPU core clock speed of 2200 MHz, and 4096 MB of GDDR6 RAM set to run at 2250 MHz through a 64-bit bus. It also is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 270 should theoretically be a lot better than the Radeon RX 6500 XT overall. (explain)
Texel RateThe Radeon RX 6500 XT is quite a bit (about 96%) more effective at anisotropic filtering than the Radeon R9 270. (explain)
Pixel RateThe Radeon RX 6500 XT should be quite a bit (about 144%) more effective at FSAA than the Radeon R9 270, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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