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GeForce GTX 590 vs Radeon RX 6500 XT

Intro

The GeForce GTX 590 comes with a GPU core clock speed of 607 MHz, and the 1536 MB of GDDR5 memory is set to run at 855 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare all that to the Radeon RX 6500 XT, which features a core clock speed of 2200 MHz and a GDDR6 memory speed of 2250 MHz. It also makes use of a 64-bit memory bus, and makes use of a 6 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6500 XT 107 Watts
GeForce GTX 590 365 Watts
Difference: 258 Watts (241%)

Memory Bandwidth

The GeForce GTX 590 should in theory perform much faster than the Radeon RX 6500 XT in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 6500 XT 147456 MB/sec
Difference: 180864 (123%)

Texel Rate

The Radeon RX 6500 XT should be quite a bit (more or less 81%) better at texture filtering than the GeForce GTX 590. (explain)

Radeon RX 6500 XT 140800 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 63104 (81%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX 6500 XT is superior to the GeForce GTX 590, and very much so. (explain)

Radeon RX 6500 XT 70400 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 12128 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 6500 XT
Manufacturer nVidia AMD
Year March 2011 January 2022
Code Name GF110 Navi 24 XT
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 2200 MHz
Memory Speed 3420 MHz (x2) 4500 GB/s
Power (Max TDP) 365 watts 107 watts
Bandwidth 328320 MB/sec 147456 MB/sec
Texel Rate 77696 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 70400 Mpixels/sec
Unified Shaders 512 (x2) 1024
Texture Mapping Units 64 (x2) 64
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 64-bit
Fab Process 40 nm 6 nm
Transistors 3000 million 5400 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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