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Radeon HD 3870 X2 1GB vs Radeon RX 6500 XT

Intro

The Radeon HD 3870 X2 1GB has core speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon RX 6500 XT, which has a clock frequency of 2200 MHz and a GDDR6 memory speed of 2250 MHz. It also makes use of a 64-bit memory bus, and uses a 6 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon RX 6500 XT will be 2% quicker than the Radeon HD 3870 X2 1GB in general, because of its higher data rate. (explain)

Radeon RX 6500 XT 147456 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 3328 (2%)

Texel Rate

The Radeon RX 6500 XT will be quite a bit (about 433%) faster with regards to AF than the Radeon HD 3870 X2 1GB. (explain)

Radeon RX 6500 XT 140800 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 114400 (433%)

Pixel Rate

The Radeon RX 6500 XT will be much (about 167%) more effective at full screen anti-aliasing than the Radeon HD 3870 X2 1GB, and also should be able to handle higher screen resolutions while still performing well. (explain)

Radeon RX 6500 XT 70400 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 44000 (167%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 1GB Radeon RX 6500 XT
Manufacturer AMD AMD
Year Jan 28, 2008 January 2022
Code Name R680 Navi 24 XT
Memory 1024 MB (x2) 4096 MB
Core Speed 825 MHz (x2) 2200 MHz
Memory Speed 2252 MHz (x2) 4500 GB/s
Power (Max TDP) (Unknown) watts 107 watts
Bandwidth 144128 MB/sec 147456 MB/sec
Texel Rate 26400 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 70400 Mpixels/sec
Unified Shaders 320(64x5) (x2) 1024
Texture Mapping Units 16 (x2) 64
Render Output Units 16 (x2) 32
Bus Type GDDR4 GDDR6
Bus Width 256-bit (x2) 64-bit
Fab Process 55 nm 6 nm
Transistors (Unknown) million 5400 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 4.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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