Compare any two graphics cards:
GeForce GTX 280 vs Radeon RX 6500 XT
IntroThe GeForce GTX 280 has a GPU core speed of 602 MHz, and the 1024 MB of GDDR3 RAM runs at 1107 MHz through a 512-bit bus. It also is comprised of 240 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare that to the Radeon RX 6500 XT, which uses a 6 nm design. AMD has clocked the core frequency at 2200 MHz. The GDDR6 memory is set to run at a frequency of 2250 MHz on this particular model. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6500 XT should in theory be just a bit better than the GeForce GTX 280 overall. (explain)
Texel RateThe Radeon RX 6500 XT will be quite a bit (more or less 192%) more effective at texture filtering than the GeForce GTX 280. (explain)
Pixel RateThe Radeon RX 6500 XT is quite a bit (more or less 265%) more effective at anti-aliasing than the GeForce GTX 280, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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