Compare any two graphics cards:
GeForce GTX 1070 Ti vs GeForce RTX 3050
IntroThe GeForce GTX 1070 Ti has a clock frequency of 1607 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 16 nm design. It is comprised of 2432 SPUs, 152 TAUs, and 64 ROPs.Compare those specs to the GeForce RTX 3050, which comes with GPU clock speed of 1552 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 128-bit bus. It also is comprised of 2560 SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1070 Ti should theoretically perform a bit faster than the GeForce RTX 3050 in general. (explain)
Texel RateThe GeForce GTX 1070 Ti will be quite a bit (about 97%) faster with regards to texture filtering than the GeForce RTX 3050. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1070 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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