Compare any two graphics cards:
VS

GeForce GTX 295 vs GeForce RTX 3050

Intro

The GeForce GTX 295 features a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare those specifications to the GeForce RTX 3050, which comes with GPU core speed of 1552 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 128-bit bus. It also features 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
GeForce GTX 295 289 Watts
Difference: 159 Watts (122%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3050 will be 3% faster than the GeForce GTX 295 in general, because of its higher data rate. (explain)

GeForce RTX 3050 229376 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 5600 (3%)

Texel Rate

The GeForce RTX 3050 is quite a bit (about 35%) more effective at texture filtering than the GeForce GTX 295. (explain)

GeForce RTX 3050 124160 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 32000 (35%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce RTX 3050 is the winner, by a large margin. (explain)

GeForce RTX 3050 49664 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 17408 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 GeForce RTX 3050
Manufacturer nVidia nVidia
Year January 8, 2009 January 2022
Code Name G200b Ampere GA106-150-KA-A1
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 1552 MHz
Memory Speed 1998 MHz (x2) 3500 GB/s
Power (Max TDP) 289 watts 130 watts
Bandwidth 223776 MB/sec 229376 MB/sec
Texel Rate 92160 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 49664 Mpixels/sec
Unified Shaders 240 (x2) 2560
Texture Mapping Units 80 (x2) 80
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR6
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 8 nm
Transistors 1400 million 12000 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield