Compare any two graphics cards:
GeForce RTX 2060 vs Radeon RX 6650 XT
IntroThe GeForce RTX 2060 features a GPU core clock speed of 1365 MHz, and the 6144 MB of GDDR6 memory is set to run at 1750 MHz through a 192-bit bus. It also is made up of 1920 SPUs, 120 Texture Address Units, and 48 ROPs.Compare that to the Radeon RX 6650 XT, which has a core clock speed of 2055 MHz and a GDDR6 memory speed of 2190 MHz. It also uses a 128-bit bus, and uses a 7 nm design. It features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2060 should be a little bit faster than the Radeon RX 6650 XT overall. (explain)
Texel RateThe Radeon RX 6650 XT should be a lot (more or less 61%) better at texture filtering than the GeForce RTX 2060. (explain)
Pixel RateThe Radeon RX 6650 XT should be much (more or less 101%) faster with regards to full screen anti-aliasing than the GeForce RTX 2060, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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