Compare any two graphics cards:
Radeon R9 290X vs Radeon RX 6650 XT
IntroThe Radeon R9 290X comes with a GPU clock speed of 800 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1250 MHz through a 512-bit bus. It also features 2816 Stream Processors, 176 TAUs, and 64 Raster Operation Units.Compare that to the Radeon RX 6650 XT, which has GPU core speed of 2055 MHz, and 8192 MB of GDDR6 memory set to run at 2190 MHz through a 128-bit bus. It also features 2048 Stream Processors, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 290X should perform a little bit faster than the Radeon RX 6650 XT overall. (explain)
Texel RateThe Radeon RX 6650 XT is quite a bit (more or less 87%) more effective at texture filtering than the Radeon R9 290X. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 6650 XT is superior to the Radeon R9 290X, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!