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GeForce GTX 280 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 280 has a GPU core clock speed of 602 MHz, and the 1024 MB of GDDR3 memory is set to run at 1107 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon HD 4850 X2 1GB, which features core clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 280 236 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 14 Watts (6%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 280 should be 11% quicker than the Radeon HD 4850 X2 1GB overall, because of its greater data rate. (explain)

GeForce GTX 280 141696 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 14592 (11%)

Texel Rate

The Radeon HD 4850 X2 1GB should be a small bit (about 4%) better at texture filtering than the GeForce GTX 280. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 1840 (4%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 4850 X2 1GB is the winner, though only just barely. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 736 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 280 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year June 17, 2008 Nov 7, 2008
Code Name G200 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 602 MHz 625 MHz (x2)
Memory Speed 2214 MHz 1986 MHz (x2)
Power (Max TDP) 236 watts 250 watts
Bandwidth 141696 MB/sec 127104 MB/sec
Texel Rate 48160 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 240 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 512-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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