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GeForce GTX 260 216SP 55 nm vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 260 216SP 55 nm has a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and makes use of a 55 nm design. It is made up of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare that to the Radeon HD 4850 X2 1GB, which makes use of a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR3 RAM runs at a frequency of 993 MHz on this card. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 X2 1GB should theoretically be a small bit superior to the GeForce GTX 260 216SP 55 nm in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 15216 (14%)

Texel Rate

The Radeon HD 4850 X2 1GB is much (about 21%) better at AF than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 8528 (21%)

Pixel Rate

The Radeon HD 4850 X2 1GB will be quite a bit (more or less 24%) faster with regards to FSAA than the GeForce GTX 260 216SP 55 nm, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 3872 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year December 22, 2008 Nov 7, 2008
Code Name G200b R700
Memory 896 MB 1024 MB (x2)
Core Speed 576 MHz 625 MHz (x2)
Memory Speed 1998 MHz 1986 MHz (x2)
Power (Max TDP) 171 watts 250 watts
Bandwidth 111888 MB/sec 127104 MB/sec
Texel Rate 41472 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 216 800(160x5) (x2)
Texture Mapping Units 72 40 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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