Compare any two graphics cards:
Radeon RX 6750 XT vs Radeon RX 6900 XT
IntroThe Radeon RX 6750 XT comes with core clock speeds of 2150 MHz on the GPU, and 2250 MHz on the 12288 MB of GDDR6 memory. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.Compare that to the Radeon RX 6900 XT, which has a core clock speed of 1825 MHz and a GDDR6 memory speed of 2000 MHz. It also features a 256-bit bus, and uses a 7 nm design. It is made up of 5120 SPUs, 320 TAUs, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6900 XT is 19% quicker than the Radeon RX 6750 XT overall, due to its greater data rate. (explain)
Texel RateThe Radeon RX 6900 XT will be much (about 70%) faster with regards to anisotropic filtering than the Radeon RX 6750 XT. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 6900 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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