Compare any two graphics cards:
Radeon RX 6750 XT vs Radeon RX Vega 64
IntroThe Radeon RX 6750 XT uses a 7 nm design. AMD has set the core speed at 2150 MHz. The GDDR6 RAM works at a speed of 2250 MHz on this particular model. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.Compare those specs to the Radeon RX Vega 64, which features clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX Vega 64 should theoretically be just a bit superior to the Radeon RX 6750 XT overall. (explain)
Texel RateThe Radeon RX 6750 XT is just a bit (approximately 8%) faster with regards to texture filtering than the Radeon RX Vega 64. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6750 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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