Compare any two graphics cards:
Nvidia Titan X vs Radeon RX 6750 XT
IntroThe Nvidia Titan X has a GPU core speed of 1417 MHz, and the 12288 MB of GDDR5X memory is set to run at 1251 MHz through a 384-bit bus. It also is comprised of 3584 SPUs, 224 Texture Address Units, and 96 Raster Operation Units.Compare all that to the Radeon RX 6750 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 2150 MHz. The GDDR6 memory is set to run at a frequency of 2250 MHz on this specific card. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Nvidia Titan X should be just a bit faster than the Radeon RX 6750 XT in general. (explain)
Texel RateThe Radeon RX 6750 XT will be a bit (about 8%) better at anisotropic filtering than the Nvidia Titan X. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6750 XT is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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